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PROJECT 007 XBOX HOW TO
But "system link" remains, and that means savvy users will probably figure out how to chain together online sessions of this remake using Xlink Kai before long.įurther Reading Goldeneye 007’s lost remaster emerges again via massive, polished video leakIt's also a real treat to finally see how the Xbox 360 project implemented a "toggle updated graphics" button.
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Additionally, a few of the game's menu options have been removed by default, particularly the Xbox Live online mode (which, unsurprisingly, doesn't work as enabled in Graslu00's version). The leakers at Fyodorovna have instituted a few other tweaks, including one not seen in Graslu00's video from a few days ago: native 21:9 resolution support.
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(Teenage me, who played a lot of less-than-30fps Goldeneye on N64, would hardly believe it.) While I would have loved to access this kind of affectionately refreshed Goldeneye action on an official retail release of the game, this Fyodorovna version on my PC, with four Xbox gamepads connected, will have to suffice. Other than a few stutters while the game loads mid-mission assets or sound effects into memory, everything seems to work swimmingly, even when maxing Xenia into a 4K full-screen window on my RTX 3080 testing rig.Īmong other things, that means the canceled game's most intriguing promise-classic Goldeneye 007 split-screen deathmatches, only with refreshed graphics, updated textures, and a locked 60fps refresh-works without a hitch.
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I easily booted the game's files on the Xenia emulator using Windows 10 with zero tweaks or workarounds on my end-due in part to the enclosed ROM being patched to not require use of an Xbox 360 dev kit. Partnernet was previously used by owners of Xbox 360 development kits to share in-development game projects, but its access was shut down near the end of the Xbox 360's life cycle after game leaks were attributed to its unprotected file-sharing ecosystem. The resulting 7Z file weighs in at 231MB and contains a folder simply titled "Bean," which was the game's original codename-and its name on the deprecated Xbox 360 Partnernet service, which the attached NFO says these files were sourced from in August 2007. This one has a unique name, however, that we haven't seen before: "Fyodorovna." If that name escapes you, it's the middle name of fictional Bond character Natalya Simonova, who figures largely in the film and video game of the same name. The upload, which we discovered on a publicly available site without any passwords or logins, includes an NFO file dated August 24, 2007, complete with an elaborate ASCII-art title card that you might expect from a hacking or game-ripping group. This Spanish game-streamer's video of the gameplay made the rounds, and four days after his YouTube upload, someone decided to go one further and upload the full, working ROM for public consumption. This past weekend, the long-rumored Goldeneye 007 remake project, as helmed officially by Microsoft and Rare before being summarily canceled, finally landed in a fan's hands.
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As it turns out, we didn't have to track down a stolen gunship, nor enter the password "knockers" into any computer systems, to get our hands on one of the rarest and most elusive video games ever made.
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